Publications

 

Publications referencing iLearnRW Project

Gooch, D., Benton, L., Khaled, R., Lukes, D. and Vasalou, A. (2015). Creating Bridges: The Role of Exploratory Design Research for an Intelligent Tutoring System. Interacting with Computers. In press.

Martínez, H.P., Yannakakis, G.N., Cachia, W. and Aquilina, L. (2014). Procedural Generation of Music-Guided Weapons.

Martínez, H.P., Yannakakis, G.N. and Hallam, J. (2014). Don't classify ratings of affect; rank them!" Transactions of Affective Computing.

Martínez, H.P. and Yannakakis, G.N. (2014). Deep Multimodal Fusion: Combining Discrete Events and Continuous Signals. Proceedings of the International Conference on Multimodal Interfaces.

Cuschieri, T., Khaled, R., Farrugia, V.E., Martínez, H.P. and Yannakakis, G.N. (2014). The iLearnRW Game: Support for Students with Dyslexia in Class and at Home. In proceedings of VS Games.

Litsas, C., Mastropavlou, M. and Symvonis, A. (2014). Text Classification for Children with Dyslexia employing User Modeling Techniques. In proceedings of Information, Intelligence, Systems and Applications (pp. 1-6). Chania, Crete: IEEE.

Khaled, R., Vasalou, A., Abeele, V. and Van Mechelen, M. (2014). Participatory design for serious game design: truth and lies. One day workshop at ACM CHI Play conference. Workshop website: http://www.participatoryseriousgamedesign.com/

Vasalou, A., Khaled, R., Gooch, D. and Benton, L. (2014). Problematizing Cultural Appropriation. In proceedings of the ACM Conference on Computer-Human Interaction in Play (in press). Toronto, Canada: ACM Press.

Khaled, R. and Vasalou, A. (2014). Bridging Serious Games and Participatory Design. International Journal of Child-computer Interaction.

Benton, L., Vasalou, A., Gooch, D. and Khaled, R. (2014). Understanding and Fostering Children's Storytelling During Game Narrative Design. In proceedings of the ACM Conference on Interaction Design for Children (pp. 301-304). Aarhus, Denmark: ACM Press. [poster]

Benton, L., Vasalou, A., Khaled, R., Johnson, H. & Gooch, D. (2014). Diversity for Design: A Framework for Involving Neurodiverse Children in the Technology Design Process. In proceedings of the 2014 annual conference on Human Factors in Computing Systems (pp. 3747-3756).Toronto, Canada: ACM.

Video preview available here

Benton, L. & Vasalou, A. (2013). The Wicked Problem of Undertaking Responsible and Ethical Research in Multidisciplinary and Geographically Diverse Teams. Responsible Research and Innovation Observatory.

Martínez, H. P., Bengio, Y., & Yannakakis, G. N. (2013). Learning Deep Physiological Models of Affect. Computational Intelligence Magazine, IEEE, 8(2), 20-33. 

Knight, Y., Martínez, H. P., & Yannakakis, G. N. (2013). SpaceMaze: Experience-driven Game Camera Control. In proceedings of the international conference on Foundations of Digital Games (to appear) 

E. Mitropoulou, V. Zakopoulou and A. Symvonis, (2013). A new software Integrated Intelligent Learning Environment for Reading and Writing (iLearnRW). In Dyslexia Theoretical Principles and Main Objectives. 29th World Congress of the International Association of Logopedics and Phoniatrics at Torino, page 177.